The depth sensor reads the sand surface and transfers a 3D map of the sand surface into the processor
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The processor processes incoming data and sends a signal to the projector
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Projector projects light on the sand depending on where the sand is at this moment. In some games, sand is colored based on height, in other games, the projector creates realistic textures and landscapes imitating the real world with water, mountains, greenery, lava, etc. We have a lot of games!
Interactive table explained
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The depth sensor reads the content of the wooden blocks on the table and transfers this information into the processor
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The processor processes incoming data and sends a signal to the projector
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The sandbox is covered with a white lid made of wood.
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The projector projects light on the lid depending on what wooden blocks show and where they are at this moment. In some games, players can spell words correctly to see these objects appearing on the table